By living in the village, researchers will uncover the rituals, habits, motivations and stories of Amiais and its inhabitants, visitors and stakeholders. Also, by engaging people in conversations and activities, researchers will unveil what they find playful and how they might establish playful interactions with others and with objects. Participant observation, interviews and focus groups will be used to gather data.
REFLECTION & CREATIVITY
This stage comprises the analysis, interpretation, discussion and consolidation of all the information gathered and knowledge acquired during ethnographic immersion. Also, creative sessions with the inhabitants, stakeholders and visitors will be promoted, to brainstorm and envision scenarios and narratives for IoT playful intergenerational experiences in Amiais village.
Based on these scenarios and narratives, the needed IoT infrastructure testbed is going to be drawn and the technical specifications for its implementation (specific network coverage, required amount of hardware and middleware, and so on) are going to be identified. Along with those, the functional and technical requirements for the bracelet and the mobile App prototypes are also going to be defined.
PARTICIPATORY DESIGN & AGILE DEVELOPMENT
Stage three will begin with the installation of the IoT infrastructure testbed previously drafted and the development of the bracelet and the mobile App prototypes. In the meanwhile, the design and development team will be formed, namely through the selection of the inhabitants, stakeholders and visitors to participate.
A strategy to bring together Participatory Design and Agile Development methodologies will be assembled and tested, and it must consider the need to provide the necessary training and to adapt the overly abstract representations of traditional design and development tools and processes, in order to ensure a high degree and quality of participation.
Sprints of design, development and testing (by the target audience, through direct observation methods) will bring to life consecutive versions of the IoT system, until a final prototype version is achieved
Case studies with different user groups (children, young people, seniors, intergenerational, foreigners, etc.), will be carried out, for large-scale testing and evaluation of the developed IoT system prototype. According to the results of this phase, the architecture, functionalities, interaction design, content, etc., of the IoT system will be tuned.
Through the data collected at this stage it will also be possible to develop an insight on: a) how individual characteristics – such as age, background, culture, digital literacy, goals, roles, etc., – may impact the way people interact in/with a playful social IoT system and how they cooperate in creating and exploring cultural contents; and, b) how the physical and technological characteristics of smart objects impact playful and intergenerational interactions and collaborative exploration and creation of cultural content.
SUSTAINABILITY & MIGRABILITY MODELS
Based on the results of all the previous stages, LOCUS final stage aims to ensure the sustainability of the IoT system beyond the lifetime of the project. The involvement and commitment of the stakeholders will be fundamental to guarantee the sustainability of the IoT system; thus, the strategies to do so – which may include, for example, commercially exploiting the system, integrating it into advertised national tourist offers, etc. – should be jointly designed and negotiated.
This last stage also comprises the development of a model for the promotion of rural territories in a playful and immersive cultural heritage tourism approach that will make possible the migration of the used methodology and of the developed IoT system, to other rural territories that share cultural heritage aspects with Amiais village.